![]() ![]() The stability system is nice in theory, but practically requires more balance in upcoming patches. I like this system very much as it is more gradual and the choices are clear. ![]() There are some things absent, that are very much present in Civ such as the form of government (monarchy, feudalism), but it is i replaced with a set of civic choices and a 4-dimensional ideology system that provides various bonuses. The end game can be interesting I suppose if you don't give up on a bad early start and try to recover even from lost wars. Especially, the addition of the neolithic era is a great addition to this genre that otherwise always starts with putting the first city down exactly where the map generation algorithms have put you. Snowballing is a problem, however, the early game provides a lot of challenges and is very fun to play. The only problem with the game is that it isn't as balanced when it was released. I also like the way trade and diplomacy works. It's a good mix between 1upt and stack of doom. Sieges work in a way that are much distinct from Civilization and combat in general is very refreshing. But also peaceful expansion is possible focusing on wonders, and empire growth. ![]() Combat and military conquest is among the best. The game has a very unique and awesome look and feel. Anyway, talking about Humankind: The music is awesome, the artwork is so nice. The best 4X game that I have played so far (I started playing Civ1 on a Macintosh probably around 1993 and have played every Civilization The best 4X game that I have played so far (I started playing Civ1 on a Macintosh probably around 1993 and have played every Civilization title since then).
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